
Reference Image
Concept by Sylvain Sarrailh

Clay Shader
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Reference Image from food blog "spicesinmydna"

Close Up

Close Up
Realistic
3D/CG Art
Overview of 3D art, including character modeling, environment modeling,
prop modeling, surfacing and look development, lighting, rendering, cloth simulations, and hair grooming.
Consult 'Projects' tab for Studio and Short Films, specific episodes, or more information.
Darkroom
Modeled, textured, and rendered in Autodesk Maya, using Arnold and Substance Painter.
Lighting breakdown is available in the Lighting demo reel.
Responsible for all 3D elements.

Soccer Jersey for Cloth Sim
Modeled, UVed, textured, and simulated in Maya with Arnold. Cloth simulation demonstrated in video. Responsible for hair groom created with xGen.
Mannequin provided. Running animation from Mixamo.

Mongolian Warrior Studio Lighting
Responsible for look development, texturing, lighting, and render.
Model was provided.

Nordic Room
Responsible for textures, lighting, and render. Model was provided.

"TOTEM" Entrepreneurship Collaboration (2021)
Responsible for modifying model and UVs, textures, lighting, and render.
Concept by collaboration with a group of Visual Communications majors at the Savannah College of Art and Design.

Wolfsbane Bottle Look Development
Responsible for all elements. Created using Autodesk Maya with Arnold, and Adobe Photoshop, with both procedural and hand painted textures. Texture is based off a photograph of a real bottle.
HDMI background is from Dusan Kovic's look dev pack.

Cocktail Look Development
Responsible for all elements. Created using Autodesk Maya with Arnold, and Adobe Photoshop, with both procedural and hand painted textures.
Inspired by food photography.

Pencil Look Development
Responsible for all elements. Created using Autodesk Maya with Arnold, and Adobe Photoshop, with both procedural and hand painted textures.
HDMI background from Dusan Kovic's look dev pack.

Skate Look Development
Responsible for texture and render. Created using Substance Painter, and Autodesk Maya with Arnold. Model asset was provided.
