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darkroom_reference.jpg

Reference Image

Concept by Sylvain Sarrailh

Clay_Shader.jpg

Clay Shader

SAV_2020Spring_ANIM_HaileyAkre_Bottle_02 (1).png
SAV_2020Spring_ANIM_HaileyAkre_Bottle_01 (1).png
cocktail reference.jpg

Reference Image from food blog "spicesinmydna"

pencil_bg_render2.jpg

Close Up

skate2.jfif

Close Up

Realistic
3D/CG Art

Overview of 3D art, including character modeling, environment modeling,
prop modeling, surfacing and look development, lighting, rendering, cloth simulations, and hair grooming.

Consult 'Projects' tab for Studio and Short Films, specific episodes, or more information.

Darkroom

Modeled, textured, and rendered in Autodesk Maya, using Arnold and Substance Painter.

Lighting breakdown is available in the Lighting demo reel.

Responsible for all 3D elements.

hugeassrender.jpg

Soccer Jersey for Cloth Sim

Modeled, UVed, textured, and simulated in Maya with Arnold. Cloth simulation demonstrated in video. Responsible for hair groom created with xGen.

Mannequin provided. Running animation from Mixamo.

Soccer Jersey

Mongolian Warrior Studio Lighting

Responsible for look development, texturing, lighting, and render.

Model was provided.

assignment_01_hailey_akre_007_1.0002.png

Nordic Room

Responsible for textures, lighting, and render. Model was provided.

Nordic_final_frame.jpg

"TOTEM" Entrepreneurship Collaboration (2021)

Responsible for modifying model and UVs, textures, lighting, and render. 

Concept by collaboration with a group of Visual Communications majors at the Savannah College of Art and Design.

Totem_Survey_Render.png

Wolfsbane Bottle Look Development

Responsible for all elements. Created using Autodesk Maya with Arnold, and Adobe Photoshop, with both procedural and hand painted textures. Texture is based off a photograph of a real bottle. 

HDMI background is from Dusan Kovic's look dev pack.

render_withbg.jpg

Cocktail Look Development

Responsible for all elements. Created using Autodesk Maya with Arnold, and Adobe Photoshop, with both procedural and hand painted textures.

Inspired by food photography.

SAV_2020Spring_ANIM_HaileyAkre_drink_01_

Pencil Look Development

Responsible for all elements. Created using Autodesk Maya with Arnold, and Adobe Photoshop, with both procedural and hand painted textures.

HDMI background from Dusan Kovic's look dev pack.

pencil_bg_render1.jpg

Skate Look Development

Responsible for texture and render. Created using Substance Painter, and Autodesk Maya with Arnold. Model asset was provided.

skate.jfif
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